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Every game in the main Zelda series has consisted of three principal areas: an overworld in which movement is multidirectional, allowing the player some degree of freedom of action; areas of interaction with other characters (merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games) in which the player gains special items or advice; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items.
is a high-fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka.
French and Spanish language options were added to that game in late January 2016, via an update released over a month after its initial December 2015 release.
The last, and surely the least welcome option for European fans?
The lack of Zelda at the Switch's launch could also be mitigated by Nintendo's new 3D Mario, development of which was effectively complete and ready for a March arrival. Multiple sources close to Nintendo have now told Eurogamer that, at the end of last year, Japan finalised its plans and had a change of heart: Switch needed the strongest possible launch lineup.
In short, Zelda will release in March in North America and Japan. Nintendo of Europe, which will be impacted most by this change, had previously pushed for as long a period of testing and localisation as could be allowed and had been working to the proposed schedule of a global launch after the Switch itself.
The series centers on Link, the playable character and chief protagonist.
Link is often given the task of rescuing Princess Zelda and the kingdom of Hyrule from Ganon, who is the principal antagonist of the series; however, other settings and antagonists have appeared in several titles.The Legend of Zelda is one of Nintendo's most prominent and successful franchises, selling over 80 million copies as of 2017.The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle gameplay, and exploration.In most Zelda games, the player's life meter is represented as a line of hearts.The life meter is replenished a number of different ways, including picking up hearts left by some defeated enemies, fairies or springs located in specific locations, or using an item such as a potion. Also key was the desire within Nintendo for the game - first announced for Wii U back in 2013 - to launch in as perfect condition as possible.